Glossary
- armature
An armature in Blender is the skeleton of the model and enables simulated motions (See the Blender manual https://docs.blender.org/manual/en/dev/rigging/armatures/index.html and Blender concepts)
- bone
Bones of Blender (see https://docs.blender.org/manual/de/dev/rigging/armatures/bones/index.html) are supplemented in the Robot Designer to meet robot kinematic requirements. Bones not generated by the Robot Designer can simply be imported when prompted.
- collision mesh
For the Robot Designer a custom collision tag can be assigned to meshes to indicate the usage as a collision mesh. A collision mesh will be used for physical contact detection in gazebo simulator.
- condition
Here, …
- decorator
In brief, …
- geometry
- mesh
In Blender, an object containing a surface model (mesh) is referred to as *geometry*(see Blender concepts)
- IDE
Integrated Development Environment
- mode: edit mode, object mode, pose mode
Blender has different operating modes to focus working on different properties, where some are specific to armatures (see https://docs.blender.org/manual/it/dev/modeling/meshes/introduction.html)
- model
The blender model collects all information about the generated design such as meshes and surface properties.
- operator
Python class objects to modify the blender scene. (see Blender concepts)
- property
Properties are the only method in Blender to store/access additional data. (see Blender concepts)
- robot model
A robot model in the Robot Designer includes the kinematic chain of a generated robot and all its properties such as physics frames, controllers, (collision) meshes, sensors and model meta data.
- scene
The blender environment containing the objects is called the scene.
- segment
A segement of a robot model consists of a joint and a link, where meshes, a physics frame and a controller can be attached.